Thursday 1 November 2012

FINAL SUBMISSION

STRATEGY STATEMENT 

My story setting is people left because the horrible weather which is raining all the time, the environment became too wet to live. The Barcelona Pavillion after 100 years of human civilization will still survive, but destroyed by nature power, such as earthquake.  

Barcelona Pavillion used materials like veneers of Tinos verde antico marble, golden onyx, tinted glass and translucent glass. Materials like marble and onyx are really hard, they will not crack as time goes on. They can only be rended by earthquake, the walls and floors are both made by marble which will break into few big pieces after earthquake. The glass will all break into pieces and disappear as time goes on.  

Because the wet environment, there will be moss growth on the marble. After hundred years, grass and trees become very tall, and also grow in the house through the crevice which caused by earthquake.

My trailer is based on a gloomy atmosphere, I am using a grey colour tones to show the desolation of the place after people left. The desolate forest only has flourishing plants after people left hundred years.  


3DS MAX MODEL




5 IMAGES OF DRAFT CRYENGINE3 ENVIRONMENT












FILES TO “PLAY” TEST CRYSIS WARS ENVIRONMENT


http://www.gamefront.com/files/22584560/BENV2423_assignment2_Xue_Yang.zip

ONE 180 SECOND (MAX!) FINAL VIDEO CLIP

No comments:

Post a Comment